Yup, BigHouse... the WR view is the exact same I have. Which is why I have such a love for my dude Ronald Reader, even if I don’t use him much. I think he could get 1000 yards due to the bars he has, but only 50 rated. Some high bars and very low bars.
Haven’t got the game in front of me, but I’m pretty sure there are no WR’s in the top 10 for yards this year, without a decent BPR. However, some have bad GD or Avoid drops.
What the hell does Courage do???
Here is the offensive help file posted-
Third Down Passing: Passes in situations where the defense knows there will be a pass attempt.
Accuracy: A quarterback’s ability to hit a receiver in stride, leading to longer gains.
Timing: A quarterback’s ability to take advantage of defensive player miscues, leading to more big plays.
Sense Rush: A quarterback’s ability to avoid sacks.
Read Defense: A quarterback’s ability to read a defense, leading to less throws into double coverage.
Two-Minute Offense: A quarterback’s ability to run the two-minute offense late in a half when getting the next play called and set up quickly is very important.
Scramble Frequency: How often a quarterback chooses to scramble when dropping back to pass.
Running backs and fullbacks are scouted for the following attributes:
Breakaway Speed (RB only): Ability to outrun the defense once in the open field.
Power Inside: Power running the ball inside.
Third Down Running: Ability to get an extra yard or two on important third-down plays.
Hole Recognition: Ability to find the right path to run against the defense.
Elusiveness: Tendency to take chances, sometimes leading to longer gains, sometimes leading to losses.
Speed to Outside: Ability to get outside the defense’s containment.
Blitz Pickup: Ability to block blitzing defensive players.
Receivers (running backs, fullbacks, tight ends and wide receivers) are scouted for the following attributes:
Avoid Drops: Ability to catch what’s thrown in their direction.
Getting Downfield (RB/TE/WR only): Ability to gain a little more yardage on a route.
Route Running: Quality of passing routes, which leads to more catches.
Third Down Catching: Ability to catch passes on those crucial third-down plays.
Big-Play Receiving (TE/WR only): Ability to break away for a huge gain after the catch.
Courage (TE/WR only): Ability to catch passes thrown over the middle of the field.
Adjust to Ball (TE/WR only): Ability to catch a poorly-thrown pass.
Offensive linemen, fullbacks and tight ends are scouted for the following attributes:
Run Blocking: Ability to block on running plays.
Pass Blocking: Ability to handle pass rush technique on a passing play.
Blocking Strength: Ability to block a down lineman on a passing play.
Here is the defensive help file-
Run Defense: A player’s ability to defend against the run.
Pass Rush Strength: A player’s ability to rush the passer.
Pass Rush Technique: A player’s ability to use different techniques to evade blockers. Unlike Pass Rush Strength, this attribute does not decline with age.
Pass Defense, Man to Man: A player’s ability to defend a wide receiver running a pass route.
Pass Defense, Physical: A player’s ability to stick with a wide receiver in the five-yard area where contact is allowed.
Pass Defense, Zone: A player’s ability to defend the pass while watching the quarterback and maintaining a defensive zone.
Pass Intercepting: A player’s ability to catch the ball.
Hard Hitter: A player’s ability to bring more force to the point of the tackle. This can cause more injuries.
Play Diagnosis: A player’s ability to deduce the play call quickly after the snap.
Endurance: A player’s ability to stay on the field for a large number of plays. This is heavily influenced by position. A defensive lineman expends more energy on each play than a defensive back.