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Post by mellman on Jun 7, 2023 3:47:17 GMT -5
Todays entry 07/06: So this I guess follows on well from the Eugene Witla quote on 31/05 - the details of how to build a good pass D - Here I've been thinking it's all about the DB's ; what a fool.
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Post by mellman on Jun 8, 2023 4:05:37 GMT -5
Todays entry 08/06: Another IRL person this time, Chuck Noll, the 14th head coach of the Pittsburgh Steelers and 4 time SB Champion:
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Post by ezlee2 on Jun 8, 2023 14:18:52 GMT -5
Todays entry 08/06: Another IRL person this time, Chuck Noll, the 14th head coach of the Pittsburgh Steelers and 4 time SB Champion: Wow, what wisdom from the Emperor. Too bad Mike Tomlin did not head these words when he overlooked the Jaguars back in 2017.
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Post by mellman on Jun 9, 2023 7:01:12 GMT -5
Todays entry 09/06: Where do people stand on blitzing? I know it has it's detractors due to it's lack of micromanagement/implementation - Does anyone have any success with it? I like to bring a little heat but that could be through naivety.
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tzach
Franchise Owner
Bench Warmer
Browns GM
Posts: 426
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Post by tzach on Jun 9, 2023 7:41:53 GMT -5
cool quote -- defensive game planning is much less explored than the offensive counterpart. if you ask around will hear people defending quite fervently either the no-blitz or blitz-heavy options. in the end it's a matter of taste and personnel.
i've had success with blitzing a lot in the past and it's a fun way to play. then i switched to no blitz, and now i'm probably balanced.
like with everything in fof, you need the personnel to make blitzes work (70+ prt/prs front seven). otherwise it's like trying to pass with wrs without RR, or run without run blocking OL, etc. also a working blitz scheme will not give you a sack or hurry on every play -- maybe you get 50% more, or even twice as many hurries and sacks, which is a lot.
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Post by mellman on Jun 10, 2023 4:40:52 GMT -5
Todays entry 10/06: Seems to be continuing the recent theme of tips for building a pass defence, short and sweet from Anthony Patch of the Washington Landslides.
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Post by julioriddols on Jun 10, 2023 14:38:51 GMT -5
Blitzing works if you have the guys for it, but I wouldn't blitz much or at all if my front four is good at getting to the QB. That's when I spy and let my DBs/LBs capitalize on mistakes. My current plan has some blitzing in it, trying to keep the offense off balance. I think there is merit for any kind of defense, much like there is for any kind of offense, and as usual it all comes down to personnel and how well you use them, and how good your formula is. Sometimes with lesser talent I find that variety is the spice of life, while with certain big time talents you can get away with "money plays" more and adhere more tightly to a specific strategy. The more complementary skills you combine on a given play, the better chance it has of succeeding multiple times.
I also think that bit about size is important, and I think it matters for most positions. It feels like taller, heavier guys are more consistent performers and can do more with less talent because their size helps. A 6'0" tall, 255 pound pass rushing DE will probably struggle quite a bit more than an equally skilled 6'6" 285 guy unless they have pass rushing bars that add up to 150+, which I think can make up for the difference in size. It takes exceptional talent to overcome size disparities.
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Post by mellman on Jun 11, 2023 10:24:53 GMT -5
Todays entry 11/06:
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Post by clown on Jun 11, 2023 10:50:56 GMT -5
Todays entry 11/06: Is there a counter, that when a team, gets on a roll, they are more difficult to stop, same for a losing team, difficult to get a win., it feels like I see this.
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tzach
Franchise Owner
Bench Warmer
Browns GM
Posts: 426
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Post by tzach on Jun 11, 2023 11:00:04 GMT -5
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Post by mellman on Jun 11, 2023 11:48:14 GMT -5
That's really interesting, thanks for sharing Tzach.
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Post by clown on Jun 11, 2023 16:53:19 GMT -5
I’ve often wondered if I should add a momentum factor to Front Office Football. In the original design for the college game, I drew an elephant named Mo who was going to appear on the scoreboard to indicate a team had momentum. But ultimately, I felt it was something that would annoy people more than make them feel more invested in the game. To date, I’ve never added a momentum factor or catch-up factor to either game and it’s unlikely I ever will. My design theory is that results should always be ratings driven and there should only be tangible adjustments to ratings. Most importantly, no ratings adjustment aside from injury should ever be, on its own, more than a small percentage. That keeps the game “honest” and understandable, though the “die rolls” associated with any kind of simulation mean individual play results can vary considerably and sometimes give people the impression that something else could be going on. I can only assure you that I test this kind of thing extensively and that everyone has runs of bad luck from time to time. Anyway…
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Post by clown on Jun 11, 2023 17:06:21 GMT -5
Weather, doesn't matter? Ok
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Post by bylanta on Jun 11, 2023 17:32:22 GMT -5
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Post by clown on Jun 11, 2023 18:21:35 GMT -5
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