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Post by squirrel on Aug 4, 2022 17:28:13 GMT -5
Huge thanks to tzach for doing this. And of course to my co-conspirator Quik.
Lots about gameplanning in here interspersed with plenty of other stuff. Hope you enjoy listening to it as much as we enjoyed doing it.
(Also - apologies to Rob - I had meant to invite you to join this and plain forgot to get the logistics sorted…sorry mate, next time)
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quiksand
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Post by quiksand on Aug 4, 2022 21:05:13 GMT -5
I know we rambled on a bit, but I felt like there were quite a few worthwhile takeaways here, hope you all enjoy. Hats off to squirrel for pulling it all together, for to tzach for making himself available.
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Post by Jimmy Johnson on Aug 4, 2022 21:24:55 GMT -5
Thanks for doing these guys. Great work as usual.
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Post by murph on Aug 5, 2022 2:00:54 GMT -5
Funny that you did this. I was thinking about writing something about how I gameplan week to week, but you guys did a good job of covering many of the nuts and bolts.
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Post by bylanta on Aug 5, 2022 3:45:48 GMT -5
always worth a listen, thanks all 3 of you
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Post by julioriddols on Aug 5, 2022 6:13:55 GMT -5
Great stuff, most of it is what I imagined it would be, but I did learn something new about game planning from this. I used to try avoiding running the same route multiple times in the same situations, but apparently as long as it is different guys running that route you can go to town without much worry. Good back pocket knowledge.
As for the rest: That's the gist of it, aside from time and figuring out the sweet spots drafting (I will say that doing a bunch of SP drafts immediately prior to a MP draft seems to help me with pattern recognition) I think everyone is on a pretty even playing field as far as how they build and plan for their team. It's when you're able to marry together a scheme with personnel and hit that sweet spot that a team really takes off. Figuring out how to translate different types of players into success on the field is really what you gotta focus on in my opinion. Once you can make hay with a nice variation, then you can find ways to win with real motley crews. That makes it a lot easier to zig when everyone zags.
I am a bit stunned at how simple the setup is for tzach, but then it never did seem all that much like smoke and mirrors. You could tell by reading game logs that he spreads things out and changes things around to get the desired results, nothing anyone else couldn't do - just a more focused and distilled brand of it. I do want to see the 100 percent run offense happen.
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tzach
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Post by tzach on Aug 5, 2022 8:08:00 GMT -5
this was a lot of fun -- many thanks to squirrel and quik for the chat. i thought rob had snubbed us lol
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Post by hildebrand on Aug 5, 2022 12:38:40 GMT -5
Cool video, guys. You guys talked about rexing a playbook with the generate plays button, but I was wondering if you had any thoughts on the guided play generation option?
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Post by jeremy on Aug 5, 2022 13:11:40 GMT -5
I may have missed if it was mentioned, but is that game log parser something publicly available or tzach's private creation?
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Post by Sawblade300 on Aug 5, 2022 15:36:33 GMT -5
I feel like Quik. I was surprised at how little I was surprised. That being said, I now feel much worse about what my teams have accomplished. I seem to follow the "rules of game planning" as discussed in the video, but my teams still underachieve. So obviously I'm still doing something wrong.
Well, I kinda know what that is...I'm not grinding through hours of game logs to put things together. My brain just can't focus for that long. But still, it was a great video and I'm looking forward to more. Great job Jamie, Quik and Zach
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tzach
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Post by tzach on Aug 5, 2022 16:19:57 GMT -5
I may have missed if it was mentioned, but is that game log parser something publicly available or tzach's private creation?
we didn't touch on this point -- it's my private creation but i'll make it public.
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tzach
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Post by tzach on Aug 5, 2022 16:25:53 GMT -5
Cool video, guys. You guys talked about rexing a playbook with the generate plays button, but I was wondering if you had any thoughts on the guided play generation option?
thanks, good point -- we didn't have the chance to talk about that. we started from scratch let's say, new team, new league, and to me it makes more sense to rex than to try your luck with a custom playbook.
i do use the generate plays button at a more advanced stage when i'm more comfortable with a playbook. at this point i know which plays i want for that team (they won't be more than 80-100). then i delete enough plays so i can generate 10-20 plays at once -- usually very targeted to a specific player/route/run direction/personnel.
in the end this is the process that works for me. other people do it differently -- corbes has a nice thread in fofc about using the generate plays button to create a playbook to your taste. if someone has it at hand, please link below.
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Post by landshark44 on Aug 5, 2022 21:02:50 GMT -5
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Post by ezlee2 on Aug 6, 2022 17:15:10 GMT -5
Absolutely brilliant work fellas. No apologies needed Jamie. That was a masterpiece. All I could have done was get in the way. Huge props to you guys.
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tzach
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Post by tzach on Aug 7, 2022 2:48:05 GMT -5
I feel like Quik. I was surprised at how little I was surprised. That being said, I now feel much worse about what my teams have accomplished. I seem to follow the "rules of game planning" as discussed in the video, but my teams still underachieve. So obviously I'm still doing something wrong.
thanks saw -- one possibility is that your team doesn't build enough successful drives.
we had so many topics we wanted to talk about and for many we just scratched the surface. building successful drives is one of them. at some point in the video we discussed about plays and building successful drives. yes, plays are definitely important -- you get a vastly different behavior if you call a 2 route vs a 7 route vs a run behind the C vs a run to the outside.
but once you figure this out and make sure that you have the player skills to execute the calls, there's still a lot of things that can go wrong.
the next level up is how to build successful drives. for that, a log parser doesn't help you much because it gives you information only at the level of individual plays. that's where my procedure of calling my own plays in SP, seeing how drives develop and so on pays off, i think. i posted about that procedure in the corbes thread linked above by landshark. for a new playbook/game plan, it will take many SP games of calling own plays and changing calls here and there, and unfortunately i don't know any shortcut to that -- i find the fof engine fascinating to replicate real nfl game situations, and from time to time i have a lot of fun exploring this aspect.
i'd suggest you to look at some of your drives in the game log. what happens on 1st down, which situations you are most often in on 2nd down and if you are often in 3rd and less than 6-7 yds to go or not. then, whether the issue with your offense is to take the ball to the redzone, to score TDs once you are there, or both (i check that in the Team Statistics screen, scoring tab).
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