W24olfpack
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Post by W24olfpack on Aug 8, 2023 8:40:51 GMT -5
Does anyone have the formula's for some of the ingame calculations
KRB Pass Rush % Tackle % PD%
Be damned if I can find them.
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Post by hildebrand on Aug 8, 2023 8:52:54 GMT -5
I think KRB is any run that is 5+ yards and any run that results in a first down/TD. BPct is KRB/KRO. OPct is KRO/total run plays.
Pass rush % is (Sacks+Blkd+hurries)/total pass plays. It's every possible negative or zero outcome per pass play. Knockdowns don't count because the QB still completes the pass in those situations.
Tackle % is (Tackles+Assists+Sacks)/(total run plays+total pass plays)
PD% is still a mystery to me. A player with no stats will have a PD% of 82.5 which makes no sense. There is the obvious INTs and PDs increase PD% and catches decrease PD% and all relate to total pass plays, but I think there is some weighting of the stats involved that I haven't been able to figure out.
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W24olfpack
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Post by W24olfpack on Aug 8, 2023 10:22:23 GMT -5
I think KRB is any run that is 5+ yards and any run that results in a first down/TD. BPct is KRB/KRO. OPct is KRO/total run plays. Pass rush % is (Sacks+Blkd+hurries)/total pass plays. It's every possible negative or zero outcome per pass play. Knockdowns don't count because the QB still completes the pass in those situations. Tackle % is (Tackles+Assists+Sacks)/(total run plays+total pass plays) PD% is still a mystery to me. A player with no stats will have a PD% of 82.5 which makes no sense. There is the obvious INTs and PDs increase PD% and catches decrease PD% and all relate to total pass plays, but I think there is some weighting of the stats involved that I haven't been able to figure out. Thanks sir
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tzach
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Post by tzach on Aug 8, 2023 11:08:03 GMT -5
KRB is assigned in any run that is a successful run.
the definition comes from an earlier Football Outsiders metric. a run in successful if it gains >40% of yards on first down, >60% of yards on second down, and 100% of yards on third/fourth down.
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Post by ManWithNoName on Aug 8, 2023 11:51:17 GMT -5
PD% is still a mystery to me. A player with no stats will have a PD% of 82.5 which makes no sense. There is the obvious INTs and PDs increase PD% and catches decrease PD% and all relate to total pass plays, but I think there is some weighting of the stats involved that I haven't been able to figure out. I've never seen PD% used anywhere else so I think it might be a Jim created stat. Just think of it like QB rating where the base stat is 39.6. Playing a snap and not given up a catch will keep your rating at 82.5. Given up a catch lowers the rating. Getting an INT or PD increases the rating. In my opinion a good DB should hover pretty close to 80.
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W24olfpack
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Post by W24olfpack on Aug 8, 2023 11:57:13 GMT -5
PD% is still a mystery to me. A player with no stats will have a PD% of 82.5 which makes no sense. There is the obvious INTs and PDs increase PD% and catches decrease PD% and all relate to total pass plays, but I think there is some weighting of the stats involved that I haven't been able to figure out. I've never seen PD% used anywhere else so I think it might be a Jim created stat. Just think of it like QB rating where the base stat is 39.6. Playing a snap and not given up a catch will keep your rating at 82.5. Given up a catch lowers the rating. Getting an INT or PD increases the rating. In my opinion a good DB should hover pretty close to 80. Agree I see 80 as the litmus test for a DB
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quiksand
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Post by quiksand on Aug 8, 2023 18:46:09 GMT -5
I've never seen PD% used anywhere else so I think it might be a Jim created stat. Just think of it like QB rating where the base stat is 39.6. Playing a snap and not given up a catch will keep your rating at 82.5. Given up a catch lowers the rating. Getting an INT or PD increases the rating. In my opinion a good DB should hover pretty close to 80. Agree I see 80 as the litmus test for a DB PD% is definitely an in-house FOF stat. 82.5 is, oddly enough, the baseline. Positive plays (interceptions, passes defensed) count upward, passes allowed count downward, and it's scaled to pass plays on the field. I agree with 80 as a workable metric for a quality DB output, though FOF is prone to generating some skewed numbers for players who spend time in specific positions (like nickel and dime back).
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tzach
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Post by tzach on Aug 8, 2023 23:04:54 GMT -5
something to keep in mind with the metrics above is that while they work fine on a team level, they have issues at the player level. this is because all of the stats mentioned above (KRB, PD, catch allowed, hurries, sacks, tackles) are assigned in a specific way to players on your team -- a dice roll with highest chance given to the player that has the highest attribute (run block, m2m, run d, etc) and another dice roll skewed to the player position.
this may give the false impression that a stud CB with PD% 79 is not playing well vs a teammate with PD% 83, or that a stud DT with run block 100 and Tk% 8 contributes less to the run D than the average MLB with Tk% 13
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Post by Sawblade300 on Aug 9, 2023 8:35:46 GMT -5
something to keep in mind with the metrics above is that while they work fine on a team level, they have issues at the player level. this is because all of the stats mentioned above (KRB, PD, catch allowed, hurries, sacks, tackles) are assigned in a specific way to players on your team -- a dice roll with highest chance given to the player that has the highest attribute (run block, m2m, run d, etc) and another dice roll skewed to the player position. this may give the false impression that a stud CB with PD% 79 is not playing well vs a teammate with PD% 83, or that a stud DT with run block 100 and Tk% 8 contributes less to the run D than the average MLB with Tk% 13
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Post by mellman on Aug 9, 2023 9:37:04 GMT -5
something to keep in mind with the metrics above is that while they work fine on a team level, they have issues at the player level. this is because all of the stats mentioned above (KRB, PD, catch allowed, hurries, sacks, tackles) are assigned in a specific way to players on your team -- a dice roll with highest chance given to the player that has the highest attribute (run block, m2m, run d, etc) and another dice roll skewed to the player position. this may give the false impression that a stud CB with PD% 79 is not playing well vs a teammate with PD% 83, or that a stud DT with run block 100 and Tk% 8 contributes less to the run D than the average MLB with Tk% 13 When evaluating individual player performance it's important to consider the bigger picture of how your team performed in pass defense/run defense as more of a guide than those individual stats being inflated?
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Post by ezlee2 on Aug 9, 2023 16:09:40 GMT -5
I've never seen PD% used anywhere else so I think it might be a Jim created stat. Just think of it like QB rating where the base stat is 39.6. Playing a snap and not given up a catch will keep your rating at 82.5. Given up a catch lowers the rating. Getting an INT or PD increases the rating. In my opinion a good DB should hover pretty close to 80. Agree I see 80 as the litmus test for a DB+1
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Post by clown on Aug 9, 2023 16:22:52 GMT -5
I've never seen PD% used anywhere else so I think it might be a Jim created stat. Just think of it like QB rating where the base stat is 39.6. Playing a snap and not given up a catch will keep your rating at 82.5. Given up a catch lowers the rating. Getting an INT or PD increases the rating. In my opinion a good DB should hover pretty close to 80. Agree I see 80 as the litmus test for a DB This is your boy right here HOF COKER
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Post by bylanta on Aug 9, 2023 16:29:44 GMT -5
Agree I see 80 as the litmus test for a DB This is your boy right here HOF COKER
What a waste of a career. Would have had 82.5 holding a clipboard all those years
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Post by ManWithNoName on Aug 9, 2023 16:34:48 GMT -5
Agree I see 80 as the litmus test for a DB This is your boy right here HOF COKER
If we were still doing the Hall of Fame he'd be 1st ballot for me. Best DB the league has seen.
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Post by hildebrand on Aug 9, 2023 17:29:10 GMT -5
This is your boy right here HOF COKER
If we were still doing the Hall of Fame he'd be 1st ballot for me. Best DB the league has seen. Coker would definitely be 1st ballot, but I'm partial to my S Leonard Henry as the best overall DB ever. 2nd in league history in tackles, assists, and pass deflections. Coker is probably the best CB.
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