boots
Franchise Owner
First Round Pick
Posts: 133
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Post by boots on Apr 6, 2023 12:05:21 GMT -5
So, I have a question about how defensive plays are called (not yet covered by the excellent video series ). When there is more than one play listed for a given personnel and distance I was under the impression that the def. coordinator's play calling comes into play and they select which coverage to use based on how they see the offense line up. However, when I checked the in-game help, under defensive philosophy it states that: "During a game, a play is automatically called for the defense based on the play-calling chart. If there is more than one play in a section, the game starts with the top selection, then continues through the section when that situation occurs later in the game. Many sections will not come up in every game." If that's true - and I assume it is - what do you think the play calling ability of the coordinator is used for? Additionally, how does that influence those scenarios where multiple coverages are selected? If your opponent uses a fixed game plan is that exploitable by the order of coverages selected? I know I'm down in the weeds here, but I was surprised to read that the play selection works seemingly the same as the offensive game plan.
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Post by hildebrand on Apr 6, 2023 12:32:44 GMT -5
This topic has been brought up a few times, and I think the general consensus is the defensive plays are called in the order they are in the gameplan, and DC play-calling is like a factor that gets added in to determine play success (high play calling=more likely to succeed). This is the assumption I've been working with.
If defensive play calling works this way and the opponent has a fixed gameplan, I don't think you can exploit it too much with the order of coverages since only 3 plays can be added to any situation in the defensive gameplan whereas an offense could run 30 plays out of the same personnel set in similar situations during a game.
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Red Zone
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Rookie
Falcons GM
Posts: 180
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Post by Red Zone on Apr 6, 2023 14:07:44 GMT -5
The Game Log is your friend. You can learn a lot by watching what happened in a game, but it is time consuming. If you go down through a game log and compare it to your gameplan, you will see that there are times it works like the help file says it does, but there are also times when the same defense is called repeatedly regardless of what else is listed in that section. Could this be a case where a def coors play calling makes him better (or worse lol) at choosing which defense to use? Good question. Are we really better off giving the game 3 choices in a section? Sometimes yes and sometimes no. There also must be times when the offense is in hurry up or clock draining mode when the def coor would take over and call plays for that situation. There are a lot more choices on offense.
A good example is 2nd and 5. You have to defend what they have in their 1st/2nd down and 3-5 section of their off gameplan. Will they run inside or outside, throw short or throw deep? Its not short yardage and its not 3rd down or long yardage...so it falls into your "Normal" section under each formation. you get 3 plays and they might have 6. You wont stop them all. GMs that are good at defensive gameplanning are always harder to beat, but anyone can do a little extra gameplanning and surprise a team with a different way of attacking a defense. It takes time and not everyone has the time to get that deep into the game for each week of the season. This is why a lot of GMs use a standard GP that can be easily tweaked each game. It may not shut teams out but it also usually wont give up 50 burgers.
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boots
Franchise Owner
First Round Pick
Posts: 133
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Post by boots on Apr 7, 2023 7:33:01 GMT -5
This topic has been brought up a few times Aha, sorry in that case. I made a superficial check before posting but mostly I didn't recall seeing it when reading the boards and somewhat assumed it hadn't been asked. The Game Log is your friend. You can learn a lot by watching what happened in a game, but it is time consuming. Right! It was reading logs where I noticed that things were not happening as I expected which sent me off to the helpfile
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boots
Franchise Owner
First Round Pick
Posts: 133
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Post by boots on Apr 7, 2023 7:33:18 GMT -5
you get 3 plays and they might have 6. You wont stop them all...... This is why a lot of GMs use a standard GP that can be easily tweaked each game. It may not shut teams out but it also usually wont give up 50 burgers. You can't stop them all, I agree, but I think the helpfile information has made the decisions murkier for me now. I guess a typical case is where you'd like a play to stop an inside run and another vs a deep pass where the opponent can conjure up both out of the same formation and game state. Now I'm not sure what is the best option considering that the play calling is sometimes just procedural; it seems like multiple plays can increase the chance of a busted play call just as much as give flexibility... *shrug*
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Post by hildebrand on Apr 7, 2023 7:37:41 GMT -5
This topic has been brought up a few times Aha, sorry in that case. I made a superficial check before posting but mostly I didn't recall seeing it when reading the boards and somewhat assumed it hadn't been asked. No need to apologize. We always like to discuss different aspects and strategies of the game.
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