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Post by ezlee2 on Jan 11, 2018 6:49:30 GMT -5
We better make a backup copy of this Rob. Pretty golden draft guide here. Agreed. These are the types of posts that I wish we'd have more of. Back in the early days of the RZB we did this a lot more.
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Post by ManWithNoName on Jan 11, 2018 11:40:49 GMT -5
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Post by Hooper on Jan 11, 2018 13:13:08 GMT -5
I can copy it onto FFL and IFL as a backup if you want.
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Post by ezlee2 on Jan 11, 2018 15:35:16 GMT -5
I can copy it onto FFL and IFL as a backup if you want. you should because this is good stuff
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Post by ezlee2 on Jan 11, 2018 16:03:07 GMT -5
Got a few things, but the good stuff (the old vNFL forum is not accessible) Does anyone keep in contact with Bear? I wonder if we could get access to the forum? So much stuff there that it's sad is lost.
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Post by dthompso8 on Jan 11, 2018 18:35:41 GMT -5
Got a few things, but the good stuff (the old vNFL forum is not accessible) Does anyone keep in contact with Bear? I wonder if we could get access to the forum? So much stuff there that it's sad is lost. He dropped a hello in RDFL the other day!
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Post by davehibb on Jan 12, 2018 4:49:43 GMT -5
Yeah, I tried using Way Back Machine a while ago to try and retrieve the old static bars article but no dice, unfortunately. I'll give it another go though.
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Post by davehibb on Jan 12, 2018 5:13:00 GMT -5
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Post by scorp on Feb 3, 2018 22:32:57 GMT -5
Hibby thanks for doing this,
Now I didn't read all posts but since FOF7 I was under the impression the hard and fast cutoff numbers such as QB bench of 10 or more were no longer the rule, not that you shouldn't follow it but many more players are good vs that in the past when almost no player made it if they were on the wrong side of the cutoff. it's not a sure indicator of a poor player like it was for many of those numbers.
OL means much more now especially run blocking,the stud RB is real in FOF again, and sadly the WLB has been nerfed at least as a pass rusher from that spot.
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Post by Nick on Feb 27, 2018 11:31:54 GMT -5
Bumping for Joel. Combine thresholds aka constraints in post 1 of this thread. Players with combines below this cut off point are less likely to be good. But there are players below constraints that still turn out good. It is just a lot less likely.
So when I see the QB you showed me had 9 bench and not 10, and 20 SOL and not 28, and also a broad jump below the cut off I immediately leaned towards him being duff. His static doesn't appear above what the combine says. So in this instance all things considered my judgement would be the high static is what I would expect and the other shitty bars are what I would expect. He is what my scout thinks he is - but beware all scouts see differently. Your OC's scouting is great Joel, so whatever he sees is pretty close to the truth most likely.
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Post by ezlee2 on Sept 11, 2018 8:39:56 GMT -5
Lots of talk about drafting. I suggest you guys take a look at this.
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Post by davehibb on Apr 20, 2021 12:19:15 GMT -5
tzach drafting process: rob asked me to share something related to the draft to make this thread productive, and i'm happy to do it. i hope this is useful to some of you. as i said earlier i didn't run my code these past yrs. if someone is interested in the predictions i'll run it later. i did this for other leagues, there's public stuff in GML (search for tzach too-early draft) and one in for NAFL. as squirrel mentioned, at some point it spoils part of the fun, and in a league as enjoyable as this one (with a lot of offseason time), i prefer to go manually. i do use something similar to a spreadsheet for sorting the players the way i want. i'm sorry if that's not what you want to hear. this is some of my manual process. not guaranteed to work, there's some random stuff going on, but still good. - i filter by position, this means i'm looking at one position at a time. - sort by overall grade. you need a very good reason for drafting someone with a low overall grade and good bars, and vice versa. - check the combines. you need a very good reason for drafting a player with a failed combine, in particular in the early rounds. refer to the malcpow's thread for thresholds - check the static bars vs combines. you don't want guys with low statics and high combines. this would have turned you away from WR Dole this draft. i'd never have touched him in the first round. - check bars vs combines. JJ re-posted the link for the thread here that contains that info. - be aware of what makes players have high overall grades, if that's what you are interested in. this means that on the thread with the bar weights that i cited above, different bars have different impacts on overall grade. e.g. run defense for DTs. make sure the bars and combines of your target are consistent with what you expect. - check if the player has bars with 0 value. this is a red flag. if you like the player, interview and check if you still have a 0 bar. - this process will be easier for players with less bars. after some practice you should do well with OL and DL. WR, RB and QB are tricky, i'm never fully confident on those prospects unless they have good bars and 2 or 3 red combines (these are the top combines in game). - then i sort by specific bars. this depends on what you want for your players, more than anything else. no right or wrong here. for instance, i like GD on WRs, so i'll sort by that. i'll inspect to see if that bar still looks good to be maxed out. i'll interview. - the checks continue, it depends on position. when i run my code, i check for some of these things automatically. i also have a metric that combines all combines in one number (something similar to Draft Analyzer), and compares bars and combines to predict grades. here's a snippet of the code for the curious of you that wanna see it.
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